2-3 Zone Offense4 min read

Pick Overload

Watch this play in motion

Open the set on the board and press play to see every cut, screen, and pass animate step by step.

Part of the Pick Overload family β€” see the other reads off this same set.

Pick Overload attacks a 2-3 zone by loading three shooters onto one side of the floor behind a ball screen, forcing two defenders to cover three good options at once. The math is simple: someone is left open, and the point guard's job is just to find who.

Setting Up in 1-3-1

Line up in a 1-3-1 with two reliable three-point shooters on the wings. The point guard dribbles toward either side of the floor, dragging the zone's high defender out to the wing, while the far wing slides down toward the corner to create more room on the strong side.

The Ball Screen

The high post steps out and sets a ball screen on the defender who has been dragged to the wing. The point guard uses it to attack toward the high post β€” if the second-level defender doesn't rotate over to cut off the drive, the point guard can finish himself with a floater or a midrange pull-up.

The Overload Read

As the point guard uses the screen, the far wing deep-cuts along the baseline to the opposite corner β€” spacing the floor so that, if the defense does rotate to stop the drive (which it usually will), only one defender is left to contest two shooters.

If the wing defender steps up to stop the ball, the point guard kicks out for an open three. If the low defender then flies out to that shooter, the ball keeps moving to the corner for an even easier look β€” the overload means the defense is always one body short.

Coaching Points

It doesn't matter which side you run this on β€” both wings should be in a shooting-ready position at all times.

The two post players are responsible for offensive rebounding on the eventual shot, since the guards are all spaced to the perimeter.

Key Takeaways

  • β€’Set up 1-3-1 with two knockdown shooters on the wings.
  • β€’A ball screen from the high post creates the initial driving lane.
  • β€’A deep baseline cut to the far corner overloads one side with three scorers.
  • β€’The zone can only cover two of three options β€” read which defender rotates and go the other way.
  • β€’Both posts crash the boards since the perimeter is fully spaced out.